// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.6
// Desc: Basic Scene Example with sky and sea
// Date: mm/dd/yy
// Auth: ?
//

#version 3.6;
#include "textures.inc"
#include "colors.inc"

global_settings {  assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }} 



camera {
  location <2, 1.5, -15>
  look_at  <20, 3.5,  3>
}
light_source { <-150, 300, -300> color White}


plane { y, -0.95
  texture{ Polished_Chrome
    normal{ bumps 0.25 scale <0.25,0.25,0.25>*0.5 turbulence 0.5 } 
    finish{ reflection 0.60 }}}

sky_sphere { pigment 
  { gradient <0,1,0>
    color_map { [0.00 rgb <0.6,0.7,1.0>]
      [0.35 rgb <0.0,0.1,0.8>]
      [0.65 rgb <0.0,0.1,0.8>]
      [1.00 rgb <0.6,0.7,1.0>] 
    } 
    scale 2         
  } // end of pigment
} //end of skysphere
